Major Ongoing Projects:
Dwarven City (Insert Guan's name for it here) inside mountain - At filming stage
Island for minecraft movie - Not started
Rooms PVE map - In progress
Desert City - Sort of started
Racetrack - Finishing off really
Minor Ongoing Projects:
Server Change Log:
15/06/13: Set up moderator permissions so you can now ask them for reviews!
13/06/13: Really have fixed the permissions for warps this time and added the builder perms for some of world edit.
13/06/13: Added auto restart plugin to keep server "fresh".
12/06/13: Dicovered huge bug in plotme for member plot-world.
12/06/13: Fixed permissions for member's warps.
12/06/13: Removed backup plugin as it was eating ram like crazy.
10/06/13: Removed anti-cheat plugin for further improvements in performance.
10/06/13: Removed locking chests plugin, should help to reduce lag and get rid of some of the console error messages.
08/06/13: Added backup plugin to help safeguard worlds.
06/06/13: Lowered the amount of RAM allocated for the server as I think it didn't need so much with the little members we have.
04/06/13: Added login plugin and turned off online only.
Level of Build Ability Assessment:
Level 0:
Nothing has been built.
Level 1:
The build is a singular shape like a 6x6 cube.
The walls will be completely flat.
Only 1 or 2 blocks used.
No lighting.
Very small, about 6x6.
No effort made to terraform.
Level 2:
The build contains a few simple shapes incoherently connected.
The walls will be mainly flat however a very basic addition of detail such as windows could be present.
A larger range of blocks used however they may not complement each other.
Some lighting however no attention to where it is placed.
Small, about 15x15.
No effort made to terraform.
Level 3:
The build contains a few simple shapes connected well.
The walls will be begin to show detail however the detail may not be appropriate.
A larger of blocks used, begining to completment eachother and the use of detailing blocks such as stairs.
Some lighting however little attention to where it is placed.
Fairly small, about 25x25.
Very little effort made to terraform and some use of nature such as defult trees and plants where appropriate.
Level 4:
The build contains a few simple shapes connected well.
The walls will be begin to show detail however the detail may not be appropriate.
A larger range of blocks used, beginning to completment eachother and the use of detailing blocks such as stairs.
Some lighting however little attention to where it is placed.
Uses a full 30x30 area.
Very little effort made to terraform and some use of nature such as defult trees and plants where appropriate.
Level 5:
The build contains some complex shapes that are fully integrated with each other.
The overal build shows good detail.
A full range of blocks have been considered and used consistently.
Careful consideration to the placement of lighting.
Medium sized; about 100x100 area.
Effort made to terraform however may not look natural and uses custom nature feautes for example trees.
Level 6:
The build has many complex shapes that are fully integrated with each other.
The overal build shows very good detail and has some use of imagingative featues such as lever taps.
A full range of blocks have been considered and used consistently and imaginatively with blocks that may not seem an obvious choise. Fits with the chosen theme.
Careful consideration to the placement of lighting using some advanced lighting techniques and hidden lighting where appropriate.
Makes full use of 200x200 area.
Effort made to terraform however looking fully natural and uses custom nature feautes.
Level 7:
The build has many highly complex, very natural shapes that are fully integrated with each other and use of complex techniques such as the golden ratio.
The overal build shows very good detail and has full use of imagingative featues.
A full range of blocks have been considered and used consistently and imaginatively with blocks that may not seem an obvious choise. Makes imaginative use of the theme.
Careful consideration to the placement of lighting use of advanced and imaginative lighting techniques and hidden lighting where appropriate.
Makes full use of 400x400 area.
Large, complex and imaginative terraforming making a background for the build even though it is not the main focus.
Level 8:
The build's shape is flowing, natural and imaginative. Perfectly conveying the build.
The build has a maximum amount of detail without compromising overal look.
The use of pallet is imaginative and all blocks work together perfectly.
Huge in scale, further than viewable in normal minecraft.
Perfectly natural terraforming and huge in scale.
Level 9:
A special level for builds that go beyond what is normal in minecraft. Only done by the very best building teams, it requires the build to seem not to be made in minecraft and more like a painting with ideas and techniques that are almost crazy if not pulled off correctly.
Note About Server Assessment:
On the server we will assess you builds acording to the checklist above, bearing in mind we take an average of the level so, for example, if your lighting is very bad it will drop you down a level but on the other hand, if it is very good it can boost you up.
How this Converts into Server Ranks:
Member:
Builds at levels 0-2.
Builder:
Builds at level 3-4.
Experienced Builder:
Builds at level 5.
Professional builder:
Builds at level 6.
Architect:
Builds at level 7.
Project Manager:
Will usually build at level 8 however as they do more management of projects rather than building themselves, this means they could be building at a lower standard.
Where is level 9?
Level 9 is really good, so good that it is very rare to find anyone who can build like that and although we want to aspire to have many builders at this level, at the moment the ranks reflect this.